Robot vs tank2/12/2024 ![]() This document describes our current system and the issues that it raises. Later,Īfter the assistant has seen enough examples he can judge for himself when the time isĪppropriate for the same course of action, without you having to tell it so. ![]() The inspiration for teaching a the robot collaborative behavior by demonstration comesįrom how people teach collaborative agents in the real world: first you tell your newĪssistant exactly what you are doing, and then you demonstrate on a real example. ![]() For instance, if the user is judged to be attacking a tank, the robot will Once an action is recognized, the robot tank changes its behavior to Recognize actions like "attacking nearest enemy tank" using features computedįrom the game world. The robot watches what the user is doing and tries to This is achieved using a robot tank that follows the user's Game Bolo that assists the user playing the game by recognizing the game player's actionsĪnd responding appropriately. ![]() The goal of this project is to implement an interactive agent in the multi-player tank This page describes a project by Andrew Wilson and Stephen Intille for the MIT Media Programming a Bolo Robot: Recognizing Actions By Example Programming a Bolo Robot to Recognize Actions By Example ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |